![]() This is also the way to the optional boss: Darkeater Midir. There’s a space to roll off the lift to reach a hidden area where you can pick up an Ember and drop down to reach the Chloranthy Ring +3 on the statue. There’s a lift just off from this room which will finally complete the shortcut back to the Ringed Inner Wall bonfire. Go through two more illusion walls and pick up the Lightning Arrow miracle. It’s an illusion, and there’s a Turtle Priest behind. ![]() Then pop back down and hit the wall next to the stairwell entrance. Once inside the entrance, follow the Crystal Lizard up the stairs (for once this is not a trap) to see a very interesting statue. Your time battling Lothric Knights will serve you fairly well here. Fight him if you wish – he’s got a nasty flame sword move, but otherwise is basically a pretty generic (albeit hard-hitting) knight. Past him and a bit to the right is an item (not gear, it’s a Soul item I think). If you have the Cursebite Ring from the main game, that’s ideal.įollow the only path you really can until you end up in the flower garden with one of the cool knights with a melty sun chest. The version of these guys with spiky bits of purple rock coming out of them spread Curse, so either wear Curse resistant gear, or take them out at range, or both. ![]() Just assume that one might try to jump you, or drop down on your face, after every archway. Watch out for ambushes from sneaky knife-wielders throughout all of this part. From the Inner Wall to the Streets (and Swamp)įrom the bonfire, you can head right to meet Lapp again (if you saw him earlier), gaze longingly at the won’t-be-opened-for-quite-a-while shortcut door to the left, or go straight ahead.
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